AI Insights · Timothy · September 2021
Top 5 PVP Games on Android in Slovakia: Q3 2021
Discover the performance trends of the top 5 PVP games on Android in Slovakia during Q3 2021, including insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 PVP games on the Android platform in Slovakia exhibited diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful metrics on these popular games.
Brawl Stars from Supercell showed a fluctuating revenue pattern, peaking at around $61K in the last week of June and ending the quarter with approximately $18K. Weekly downloads ranged from 1.6K to 3K, with an increase in mid-August. The game maintained a fairly stable active user base, starting at 93K and closing the quarter at 76K.
Coin Master by Moon Active had a consistent weekly revenue, generally hovering around $26K to $35K, with the highest revenue of about $35K in mid-August. Downloads saw a notable rise from 365 in late June to 845 by the end of August. Active users remained steady, fluctuating between 9.8K and 10.8K throughout the quarter.
Roblox from Roblox Corporation experienced stable revenue, averaging around $12K to $15K per week, with a peak of nearly $16K in late August. Weekly downloads were robust, mostly staying above 2K, and reaching up to 2.9K. The active user count was strong, maintaining levels between 134K and 150K, showcasing a solid user engagement.
Empires & Puzzles: Match-3 RPG by Small Giant Games had a varied revenue pattern, with weekly earnings ranging from $8.2K to $18K, peaking in the last week of June. Downloads were relatively modest, fluctuating between 155 and 270 weekly. Active users showed consistency, maintaining around 6.2K to 7K throughout the quarter.
Football Rivals: Online Soccer from Green Horse Games had a revenue peak of approximately $12.7K in early September, but generally ranged from $5.5K to $10.2K. Downloads saw a significant increase in August, reaching up to 242. Active users fluctuated, peaking at 3.7K in early August and ending the quarter at around 2.7K.
For more detailed insights on these games and their performance, visit Sensor Tower.